Characters

Characters are one of the many balls you can pick in the game. As of March 29th, there are 13 characters in PG2, and 20 in PG2R.

Playable Characters
The list of playable characters in both games are in the list. Indented bullets mean the selection has echo characters.

Pizza Golf 2

 * Peppino: Normal Stats
 * Peppino Cube: It's not even a golf ball!
 * Mini Peppino: Really quick because of his small size.
 * Peppino from Pizza Golf 3: Peppino reskin, unlocks special area.
 * Peppino Triangle: Bottom text
 * The Noise: Very light and bouncy, hard but fun to control.
 * Noisette: Bouncier and Lighter than The Noise
 * Noik: Lazy Noise recolor!
 * Noise Cube: It's not even a golf ball, but I could say it's bouncier than one.
 * Snick: Extremely fast, don't play as him!
 * Cheeseslime: Can stick to walls by holding Spacebar, is slower than Peppino.
 * Pizza Nerd: Slippery, can get hit 3 times midair.
 * Knight Peppino: Heavier than Peppino, can get hit 3 times midair.
 * Knight Noise: Heavier than The Noise, can get hit 3 times midair.

Pizza Golf 2 Remade

 * Peppino: Normal Stats
 * Peppino 3: Peppino reskin, unlocks special area. (Not referred to in PG2 as Peppino 3)
 * Peppino 4: He's a bruh moment in a triangle shaped ball...? (Not referred to in PG2 as Peppino 4)
 * Peppino 5: This isn't even a bruh moment, it's just an octagon! (Not in PG2, game released on April 1st, 2020)
 * Peppino 6: Okay, this is going too far. (Not in PG2, game has unknown release date)
 * Fedora Peppino: 3rd fastest ball, very bouncy. Only has 1 hit. (Unique, restitution of 1)
 * Small Peppino (PG2R): Fast and small, is weaker against blocks. (Weakness is unique to PG2R.)
 * The Noise: Very light and bouncy, hard but fun to control. (Can throw bombs with Spacebar)
 * Noisette: Bouncier and Lighter than The Noise
 * The Nose: Same as Noise, can get hit infinitely (Isn't in PG2 after the first build after it's resurrection.)
 * Snick: Extremely fast, don't play as him! (Buffed in PG2R to stay as the 1st fastest character since the addition of Golf Ball and Fedora Pep)
 * Cheeseslime: Can stick to walls by holding Spacebar, is slower than Peppino.
 * Pizza Nerd: Slippery, can get hit 3 times midair.
 * Peppino Cube: It's not even a golf ball!
 * Noise Cube: It's not a ball either!!
 * Knight Peppino: Heavier than Peppino, can get hit 3 times midair.
 * Knight Noise: Heavier than Noise, can't throw bombs. Can get hit 4 times midair.
 * Golf Ball: The lightest of them all. Joke character, obviously.
 * Distorted Peppino: Normal sta... ok what is this?
 * THICC Peppino: THICC stats, can't get through the fucking door!

Character Selection Screen
if charsel == 0 && charrow = 0 {		charname = "SAMPLE CHARACTER"; desc = "NORMAL STATS"; draw_sprite_ext(spr_normhead1, 0, 480 + xoffset, 250 + yoffset, chsize, chsize, 0, c_white, alpha); global.character = "SAMPLE1"; }	else if charsel == 0 && charrow = 1 {		charname = "SAMPLE CHARACTER 2"; desc = "SAME AS CHARACTER 1 BUT\nBOUNCIER"; draw_sprite_ext(spr_normhead2, 0, 480 + xoffset, 250 + yoffset, chsize, chsize, 0, c_white, alpha); global.character = "SAMPLE2"; } // Example of how PG2R handles echo characters The Character Select screen was first implemented around PG2's v1.1-v1.2 era. It was a simple system where you would press the left or right arrow keys to pick your character. Once you found one, you would press Z to select them, going into the Pizza Golf level. (In later versions, the Hub Room from SAGE was used instead.)

The "charrow" idea was made by loypoll, when Applemunch said he wanted to add characters, but didn't want it to be a giant cluster#$%@, so loypoll suggested that he added a "vertical row" system, allowing for more characters. Both games had the same system, but both did it differently from one another.