Gameplay

The gameplay in Pizza Golf 2 and it's mods are pretty simple, as the game only analyses Point-n-Click However, there are differences in both games.

Pizza Golf 2 and Pizza Golf 2 Remade

 * Both use a mouse to swing a character around.
 * Both have Pizza Boxes that the player can go into so they can progress.
 * Both can have Cheeseslime attach to walls by holding space.
 * Both can have Nose be hit infinitely in the air.
 * Both have Knight Peppino be hit 3 times mid-air.
 * Both have Noisette, a bouncier and lighter version of The Noise.
 * Both have a I N S A N E L Y F E S T Snick.
 * Both can do taunts with C
 * Both have Noik in the game as a character.
 * Both have Small and Tiny Peppino respectively. Same characters, different names.

Pizza Golf 2 Exclusive

 * You can also press Middle Mouse to do a taunt.
 * (PG2 R3/April Fools 2020 build) If you press down while taunting, you can change your character's pallete! Only works with Peppino.
 * If you manage to gain a Hole-in-One, you get 5 pizzas (Pizza Golf only, 500 points in result, holy, COW.)
 * Knight Noise is heavier than Noise.
 * PG2's Noik is an individual character.
 * PG2's builds are YYC-encrypted, securing the code and making it less moddable.
 * PG2's R2 build has a complete tutorial, and is the first PG2 build to use save data officially.
 * PG2's Snick has been nerfed to be at controllable speeds.
 * PG2 has 13 characters overall.
 * PG2 has an animation for entering Pizza Boxes.

Pizza Golf 2 Remade Exclusive

 * Small Peppino is weaker to blocks.
 * PG2R's Noik is a costume for The Noise
 * The Noise can throw bombs.
 * Knight Noise can get hit 4 times in the air instead of 3.
 * PG2R's builds aren't YYC-encrypted, allowing modders to modify all aspects of the game.
 * In PG2R, characters have Costumes, special sprites that change the character's standard appearance. Doesn't apply to the HUD, and when taunting, it changes back to the default costume for a second.
 * Before v1.6, PG2R had a concept of using save data, back before PG2 had been using save data, theoretically making it the first Pizza Golf-related game to use save data. It has been utilized and reworked in v1.6, recording ranks and score.
 * PG2R has special Error sprites that are used as fallbacks in case there's something happening that there shouldn't be.
 * PG2R's Snick is the #1 fastest character, and is EXTREMELY fast, being buffed in the 2nd ToTW to have no friction, and being buffed in v1.5 to have more speed so it stays at the top when Golf Ball and Fedora Peppino were added.
 * PG2R has 20 characters overall. (19 in v1.5, +1 in v1.6 with the addition of Distorted Peppino)
 * PG2R has a semi-kaizo stage named Pizzascarier, a mix of elements from Pizzascape and Pizzascare, while adding unique and harder elements to the mix.